The Arts: Movies: Filmmaking: Film Formats: (Machinima Film Formats )

Machinima is a portmanteau of machine cinema, it is both a collection of associated production techniques and a film genre defined by those techniques. As a production technique, the term concerns the rendering of computer-generated imagery (CGI) using real-time, interactive (usually game) 3D engines. Engines from first-person shooter and role-playing simulation video games are typically used. Consequently, the rendering is done in real-time using PCs (either using the computer of the creator or the viewer), rather than with complex 3D engines. As a film genre, the term refers to movies created by the techniques described above. Usually, machinima productions are produced using the tools (demo recording, camera angle, level editor, script editor, etc. Machinima Film Formats Filmmaking Movies Arts.

The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios ' 1992 video game Stunt Island , and 1990s recordings of gameplay in first-person shooter (FPS) video games, such as id Software 's Doom and Quake . (wikipedia)